Saturday, November 1, 2014

Good Lawd

If I'm going to describe my deities I should probably start by reading the alignment chart left to right, top to bottom. So, here I'm going to describe my Lawful Good deities.

First, we have the leader of the good-aligned deities, the God of Humility. In 2004, his name was reidman(sic), named for the webmaster of Starmen.Net, which had been a rather large part of my life for a while by that point. It was funny to give this deity a personality based on a guy I only kinda knew from the Internet, though now that I work with the guy on a regular basis I think that, minus the fantasy accoutrements, it was a pretty accurate representation. The biggest difference was that this reidman had a mustache whereas the original reidman only grows facial hair when he's too busy/stressed to find time to shave.

In my first campaign, the party's paladin, Arturos, was a follower of reidman, and actually met him briefly on the two occasions that he died. (He got better.) In my second campaign, taking place long after the first, after several of the deities had disappeared or "died," reidman was a just a lesser-known saint known as "Waymon." He had no religious following anymore, though there was a charitable knighthood that considered him to be their patron. The party never met this knighthood, though technically membership constituted a prestige class.

His namesake is actually a player in my current campaign, so he is once again known as Waymon. Though I hear he still exists in another campaign setting not of my creation, in which he is known as Reidman rather than reidman. I understand he has quite a large paladin following in that setting.

Anyway, as a god of humility, he expected his followers to focus on being helpful and keep peace when possible. He favored people who kept their egos and their tempers in check. Legends have it that he was not always Lawful, and that he spent some time dancing close to Chaos before the deities began fighting amongst themselves. When the time came that someone needed to take responsibility for the gods of Good, Waymon stepped up and has been more or less Lawful ever since.

As the leader of the good-aligned deities at the time of my first campaign, his church was one of the grandest, with plenty of followers, structure, and dogma. Due to events in my first campaign, though, Waymon began to lose his influence. In general, followers of Waymon fought evil by generating humble, wise rulers that maintained stable, strong, peaceful countries.

Waymon's symbol was a platinum dragon, a form he was said to take on now and then in times of crisis.

The God of Mercy was originally known as Verdecchio (named for Five Iron Frenzy drummer Andrew Verdecchio), though now he simply goes by Decchio. Like the God of Humility, he was relegated to a mere saint in my second campaign.

Also known as the God of the Crusade, Decchio was a very martial deity with more paladins following him than Waymon. Decchio was the only good-aligned deity that focused on fighting the forces of evil directly, smiting them into submission. In the rare case of all-out war with the forces of evil, Decchio's warriors were usually joined by Waymon and Palindae's followers, but the rest of the good-aligned deities did not generally keep standing armies.

Tasked with seeking out evil and dealing with it through inherently violent methods, Decchio attracted many well-meaning adventurers. However, despite many specific rules about what to do in situations when you have an enemy under your power, not all of Decchio's warriors were as merciful as they were supposed to be. As it turns out, mercy is a dangerous trait, and one that the forces of evil are quick to take advantage of. So, many of Decchio's warriors, frustrated with their restrictions, would often switch allegiance to the God of Judgment after a while.

Decchio's symbol was a fiery war drum, and though he had few churches, many barracks and army camps kept shrines to him.

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