Showing posts with label goblins. Show all posts
Showing posts with label goblins. Show all posts

Saturday, May 31, 2014

Gobbledeguk Session #2

Having survived the first attack on Gobblette Cave, the goblins redoubled their support of the leaders of the effort: Ootkast, Shmoo, and Indiana. In the two and a half weeks following the initial invasion, the craftsmen and apprentices worked diligently to create a few new layers of defenses and forging new weapons.

And then another group of humans appeared--twice as many as last time.

Saturday, May 24, 2014

Gobbledeguk Session #1

With both Jeff and Reid out of state, I decided to start running that Gobbledeguk campaign with the players remaining in town" Laura, Jack, and Jenna. Having given it a session, I think it'll work out, but there are definitely a few parts I need to streamline.

As it turns out, micromanaging 1,000 goblins can be a bit tedious.

Tuesday, May 13, 2014

Campaign Idea: Gobbledeguk

Considering that we've already lost one member of our party (fate unknown) and another one is played by a father who sometimes wishes to spend time with his child (/raspberry), we've been getting into a groove in which we play D&D about once every other week. Rather than keep going and penalize Reid for having a family or skip D&D every other week and penalize the other players, I've concocted a new campaign to play during the "off" weeks.

This campaign is entitled Gobbledeguk. It's about goblins.