Monday, February 2, 2015

Game Design Status Update #1

Today was the first time I've sat down to continue my game development education since leaving for MAGfest, and the enormity of what I don't understand about developing a game hit me like a brick. I won't be scared away, though. There's a lot to learn, and I know for a fact that this is learnable. I've squandered many years of my life failing to learn to program games, but I'm not going to allow that to be the case anymore.

I'm obsessed. Everything I read, everything I play, everything I watch gets me thinking about what I'm going to do next.

Unfortunately, I really don't grasp even the basics right now. Never mind telling a story, how do you even get a scene to change? How do you make it so that when the player walks up to something they can interact with it? How do you get text to display on the screen?

How long will it take for all of this to start making any sort of sense to me?

As long as it takes, I guess. It will take as long as it takes.

I'm logging my hours spent with Unity, either within the program itself, watching video tutorials, or reading other tutorials. I feel like to need to go back to, though, since there's some very basic programming stuff I think I need to get a handle on. I'm currently at 7 hours so far for the year, in any case, which isn't too far behind. Most of that was from a week I spent logging about an hour and a half per day immersing myself in Unity, so if I can make that a habit I'll get caught up soon.

Learning stuff! It's intimidating.

No comments:

Post a Comment